Friday — March 7th, 2014
It surprises me how many geeks are not excited about new technology. They fell in love with the Apple IIe or Atari and have no interest in anything after that. That’s cool and all, whatever you enjoy, but technology is getting better all the time and the new stuff looks better than ever!
March 5th, 2014
Todd talks about D&D, Hearthstone, Skyrim, exercise and more!
March 1st, 2014
Watch the last two games of my best arena run ever!
February 26th, 2014
Matt joins Todd to discuss WarHammer, Guardians of the Galaxy, Hearthstone, Skyrim and more!
February 19th, 2014
Matt joins Todd to discuss Bioshock Infinite. They talk about other stuff too but it’s mostly Bioshock.
February 13th, 2014
Todd talks Iron Man 3, Brave, Venture Bros, season ten of Futurama, Hearthstone and XCOM.
February 5th, 2014
Kerbal Space Program is a wonderful game if you’re a space nerd. You can tell it’s a great game because you can have good time even while failing. Watching a rocket that was suppose to go to the Mun explode during take off is always good for a laugh. Crashing your sky crane and rover into the surface of Duna and then realizing that you could have used some parachutes too, because Duna has an atmosphere, makes you excited to do the next redesign. Watching a Kerbal get separated from his spaceship during an EVA and plummet through the atmosphere with a trail of re-entry fire behind him is the funniest thing you’ve ever seen. But when they added science experiments Kerbal Space Program became more than a great game that is fun to fail at, it became a statement.
Robot probe over Eve
When you play in career mode you have to perform science experiments to develop new technology. And you have a limited number of science experiments and places you can perform them to gain the science points that let you unlock new tech. So after you’ve done all the experiments in Kerbals atmosphere you have to move on. Then you do some flights orbiting Kerbal and do all your science experiments there. But then you have to push further out to keep doing science in new places. Orbit around the Mun, then on the surface of the Mun, then on to Kerbals other moon Minmus. Then on to other planets like Eve. It takes a game that was a complete sandbox (which is a wonderful way to play too) and gives it a purpose. Now you’re not just sending an unmanned probe to Eve for the fun of it. You’re sending it there to do science experiments.
But while that’s fun and games there’s something more important here. There’s a lesson that the developers have either purposefully integrated into the game or else it’s just a fundamental fact of space exploration that appears in the game as a natural result of the game simulating other aspects of space so well. There are science experiments that can only be performed by the Kerbals themselves, by people, and not by unmanned probes. You can send automated probes and rovers to every planet and every moon in the game and never get 100% of the science because there are things that robots (probes and rovers are basically robots) can’t do. If you want to “complete” the game you’ve got to land people on the surface of Duna. You’ve got to get a Kerbal outside of his ship while orbiting the distant Eeloo to look around. You’ve got to follow that unmanned probe you sent to Eve with a manned ship destined to land and collect a sample of that purple soil.
I believe Kerbal Space Program makes the statement that, “Robots can and should go first but you aren’t done exploring something until a living being goes out and sees it with their own eyes.”
Manned landing on surface of Eve.
February 4th, 2014
Todd talks Loadout, Pocketmine, Divinity Final Sin, StarForge, XCOM Enemy Within, and more!
February 4th, 2014
I show you around the server a bit and then take a look at the Ender Dragon with no hope of defeating him.