Who Am I Talking Too?

My dog always has to go outside when I play Heroes Of The Storm with my friends.  At first I thought I just noticed it more when playing online because of the inconvenience of telling everybody, “AFK doggy BIO.” in voice chat and then leaving for a while as I take her outside.  But I’m starting to think that she actually wants to go outside more often when I’m playing online.  Or at least I think she really comes over and stares at me more.

 

Action shot of her staring at me while I’m online gaming, doesn’t it look like she wants something?

 

Ordinarily when she needs to go potty she comes over to where I am in the house and just kind of stares at me for a bit.  So when she stares at me as I game I assume she needs out.  But sometimes while I’m gaming she’ll come over and stare at me thirty minutes after she was just out.  That’s statistically unusual for her.  So what gives?

 

Staring at me doesn’t necessarily mean she needs to do her business.  If I’m eating for example it just means she wants some of my food.  And other times she just wants to be petted and then she’ll wander off and go to sleep.  So what if the staring during Heroes of the Storm is something else, besides begging for food or attention or needing to water the lawn?

 

I’m starting to think it’s because I’m on voice chat.  I wonder if she’s just confused about why I’m talking out loud when nobody else is home.  She must think I’m going completely insane!  Maybe she wonders if I’m talking to her, and she’s staring at me trying to figure out what I want her to do.  She’s like, “I’m right here, why are you telling me to ‘push top lane’, whatever that means?”

 

I’m going to continue to take her outside when she stares at me because if I’m wrong and she does need to ‘start streaming’ I want her to do it outside.  But maybe after the third Doggy Bio Break in one gaming session I’ll wait a bit before going again.  I think we’re both just totally confused by the others behavior.

American Truck Simulator

I’m continuing my experimentation with racing games today with the kind of fast paced high speed maximum velocity racing game that makes NASCAR fans hearts beat faster.  American Truck Simulator!  This game simulates being a truck driver.  You get to stay inside the lines, keep under the speed limit, and corner very carefully so as not to damage your cargo.  My adrenaline is pumping just thinking about it!

 

Hauling some kind of construction equipment down a little side street is pretty challenging, those little roads are narrow and full of turns.

 

Okay, this game isn’t an adrenaline junkies wet dream.  But as a generally nervous person this is my dream.  Peacefully driving down the highway, in a virtual world where crashing will have no consequences, I can achieve a relaxed state of mind.  I can “zone out” while hauling a trailer across California.  In short, this game is turbo chill.

There is some beautiful scenery to enjoy, but remember to keep your eyes on the road.

 

A lot of people drive in real life for fun and relaxation.  I’ve always struggled with that, driving is stressful for me.  It makes me nervous.  But I think I can achieve a similar effect to that of people who drive to relax in real life by driving in the video game world.  I find that distracting part of mind with the menial task of keeping the vehicle inside my lane and gently turning around the corners frees up another part of my mind to wander a bit.  But not the way I disappear completely into my imagination when I’m daydreaming in a boring meeting or something, the need to pay a little bit of attention to playing the game or driving the vehicle keeps me anchored a bit.  It helps me think about stuff in a way that other activities don’t.

 

You can haul a big, rectangular trailer.  But I find hauling construction equipment looks cooler when I pause the game to take pictures. 

 

If you want you can run a company, hire workers, plan routes to maximize profits, buy better trucks and trick them out.  There’s a lot “under the hood” if you want.  And you can chose to play it very realistically, manually shifting gears, signalling your turns, always staying within the speed limit.  Or you can get a bit silly, pass people on the shoulder, drive into oncoming traffic, or see how fast you can go while hauling construction equipment.  And there is a lot of challenge there, can you drive cargo from Los Angeles to Las Vegas without a single speeding ticket, collision, or without running a single red light?  You have the freedom to play how you want.  And for me playing it *pretty much* realistically is what makes it peaceful and fun.

 

In closing, American Truck Simulator is not really a racing game.  But whatever kind of game it is, it’s a good one.

 

Here’s a YouTube video I made of me actually playing the game.

 

Project CARS

I’m not a Petrol Head (that’s what they call car lovers on Top Gear which is in the UK, I guess in America we’d say Gas Head) nor do I play a lot of racing games.  Super Mario Kart is probably the racing game I’ve spent the most time in and it’s probably not what Gas Heads would call “hardcore”.  But lately I’ve been trying out more serious racing games.  Which brings me to today’s article, a review of Project Cars.  A game that is at least twice as serious and half as silly as Mario Kart.

Catching air, this time on purpose!

Project Cars has everything you want in a racing game.  It has cars and places to drive them.  Some of the cars go very fast.  Some of them look like race cars and some look like ordinary cars.  And some look like Go Karts, because they are Go Karts.  And the game keeps track of how quickly everyone finishes the race and the fastest person wins.  I don’t know much about racing games but Project Cars seems to have it all.

Even if you aren’t fast you can still enjoy the beautiful scenery.

The graphics are great.  There’s a course where you drive down the California coast that is just gorgeous.  Even if you spend most of the time spinning out and crashing into the railings there’s some lovely scenery to look at.

Proving it’s more realistic the Mario Kart, Project CARS let’s you in the cockpit.

The number of things you can customize in the garage is staggering.  You can decrees the traction control which allows you to “drift” and also makes it easier to “spin out of control and crash”.  You can modify a million other things too and save those changes per track.

I’m in the blue and yellow one.  It looks fast.

I haven’t tried the online play but the option is there if you want.  I probably should play online a bit, if for no other reason than to make other people feel better about themselves.

Here’s a YouTube video of me actually playing Project CARS.  Watch me and mock my complete lack of skill.

In conclusion I give Project Cars a 5 out of 5.  The only thing that would make it better is blue shells and banana peels.

 

Creativerse

I’ve been playing Creativerse on Steam lately and really enjoying it.  Creativerse is basically a Minecraft clone.  But I feel bad saying that because whenever people call something a “clone” it sounds derogatory and I don’t mean it derogatorily here.  A clone of something you like, if well done, can be a wonderful thing.

I enjoyed building stuff in Creativerse, even if my buildings are all just boxes.

Creativerse has a lot of the things I like about Minecraft but adds nicer graphics, built in recipes, progression in the form of unlocking new recipes, and a great system for playing online.  It just released recently so I think we can expect it to only get better from here.

My first home was, just like when I play MineCraft, a cave I dug into a mountain.

Somebody who’s already played Minecraft will be right at home here.  I played for hours without looking up anything on Wiki’s or YouTube because everything was easy to figure out.  It’s nice to play a new game and not need to go through a tutorial.

Why do I love farming in video games so much?  I have no idea, but I do.

It has crops to plant, animals to care for, and food to cook.  All the basic “digital farming” stuff you’d expect in a game that tries to simulate living in a world.  You don’t starve to death but the foods give various buffs or regenerate health.  The farming system isn’t as robust as I’d like it to be but it’s good enough.  Hopefully they’ll expand it later maybe?

Of course if you dig down deep enough you find a lava level.  Because of course.  I hear there’s a layer below this lava layer but I haven’t gotten deeper than this yet.

There’s a bunch of different Biomes just like in Minecraft, many on the surface and some more straight down under the ground.  For now, while the game is new, I’m very much enjoying wandering around exploring the world.  Finding new things and seeing what I can craft out of them.  And just seeing the sights.  Plus you can Teleport straight back to your home so you never get lost!  That might seem like “easy mode” to some but for me it makes exploring a lot more fun and relaxing.

The animals are totes adorbs.

It’s free to play so you can try it on Steam for nothing.  But they do charge twenty bucks for a “Pro” version that comes with a glider and other perks.  They have an online store so some of the fancy block types cost real life money to unlock the crafting recipe, that part kind of stinks but nothing they sell is necessary (and once you’ve bought the block you can craft it an unlimited number of times from resources found in game freely).  If those microtransactions mean the game will continue to be developed and improved then I’m okay with that.  I haven’t found any mods for it yet, and that’s the one place it may fail compared to MineCraft is it may not be modable (or not modable as easily as MC at least).  But for me these downside don’t stop me from enjoying the game.  If you liked MineCraft I expect you’ll like Creativerse.  And hey, free to play means you can give it a try easy peasy.

The True Heroes Of The Storm

So I get on Heroes of the Storm the other day and join Quick Match.  That’s the game mode where you play with and against actual humans.  Nobody else is online so it’s just me and my four new best friends chosen by the science of Blizzard Matchmaking.  Blizzard uses the same algorithms as online dating sites to put together teams.  But the algorithms failed us this time.  The five of us had very different personalities.

We had the Solo Yolo player.  They were playing Vala and started the game by running head first into the enemy towers.  Throughout the match this person attempted to solo merc camps, the Boss, and the entire other team at every opportunity.  They never said anything in chat.  I assume they were a small child because that’s funnier than if they were an unskilled adult.  And, from what I saw, entirely plausible.

We had the Cheerleader.  This was a delightful person who continuously provided motivation for the team by saying things in chat like, “Get your head out of your butt and push the lane!” or, “Git gud noobs!”  It was good advice.  I remember thinking, “It would be hard to play this game if my head was in my butt.  I couldn’t even see anything, so removing it would DEFINITELY improve my game.  And yeah, I should get good.  Getting good would be incredibly helpful.  I should do that.”

Then there was the New Guy.  I don’t know if they had ever played Heroes of the Storm before but they admitted they had never played Tracer.  “Tracer sure is squishy!” they informed us after their fifth death in two minutes.  “Does anybody know how to Tracer?  I can’t Tracer?”  I liked that they used Tracer as a verb instead of a Proper Noun because it really drove home the point that they needed help.  Help with Tracer, help with the English language, and probably help with life in general.

The New Guy and the Solo Yolo seemed to be competing for Most Deaths Per Minute.  It was a VERY close race.
Then we had the Historian.  They regaled us with stories of their previous games.  Like one time they played on the same map we were on and there was a Cho’gal and three supports and all that healing made Cho’gal an unstoppable force that marched in and destroyed the enemy core within the first five minutes.  Since nobody in our current game was playing Cho’gal or a support there wasn’t really anything applicable to our current situation, but it was a neat story.  Still I can’t help but feel like we might have done better if the Historian had spent less time telling us about past games and more time playing the one that they were actually in.
I gave the other players nicknames so I guess it’s only fair to give myself one.  If I had to pick something to describe myself it’d be the Almost Guy.  I almost kill an enemy hero but then they escape behind their towers.  Or I almost claim the objective but then I get ganked by the enemy team.  I almost arrive in time to help with a team fight but I’m too late my whole team is dead and then they kill me too.
We lost that game.  But just because you lose the game doesn’t mean you can’t have fun.  I got a hearty laugh at the antics of my teammates and a reasonably interesting blog post out of it.  So all in all not a bad game.

Collect All The Things

Heroes of the Storm is launching their 2.0 update soon*  and I’m pretty excited about it.  I love collecting cosmetic things for my video game characters and 2.0 is bringing new stuff to amass.  And it brings ways to collect them without having to spend real life money (back in my day HotS skins cost real money and we liked it!).  I still won’t be good at the game but at least I’ll look good while losing!

Collecting is something that most geeks are into.  We collect Funko Pops, books (both Comic and Just Words varieties), pins, cards from Magic The Gathering and other CCG’s, board games, consoles, computers, dice, stuffed animals, action figures, toys, posters, empty soda cans (when I was a child) and internet memes.  And a million more things besides.  When we see a set of something we only have two choices, ignore it completely or COLLECT ALL THE THINGS!

It’s weird to think about our ancestors and wonder where this desire evolved from.  How was an urge to collect things helpful when we were hunter gatherers?  Was there a benefit to collecting one of each mammoth bone?  I can imagine it would help impress potential mates to have a full mammoth skeleton in your possession, but the tribe might get angry when you tried to carry the whole set to the next hunting camp.  In fact I’m pretty sure primitive humans didn’t have a concept of ownership, which seems to make collecting things pointless.  Unless everything you collected was to be shared with the tribe instead of shown off to make everyone jealous, which is why we do it today.

Collecting digital things in video games is a little strange because you can’t show them off to people unless they play that game.  In real life you can exhibit anything to anybody.  I have a collection of Lego sets on display in my home (if you display it then it BECOMES art) and I can show those Legos to anybody.  My sweet transmog set in World Of Warcraft impresses nobody who doesn’t play the game.  And when you tell them how long it took to collect all those appearances it doesn’t make it seem more valuable to non-gamers it just makes you look like a crazy person.
I do really enjoy setting my video game character apart from everyone else’s video game character.  When you play a game like Heroes of the Storm Gazlowe always looks the same and that gets boring.  Until, that is, you get a new skin for him.  And once enough different skins exist then when you see Gazlowe on the other team he looks different than he does when you play him.  And when you see a teammate play him in the next game he looks different still.  And that variety is fun and keeps things visually interesting.  So personally I like video games to have as many cosmetic things as possible.  Not only so I can obsessively collect them all.  I mean it’s mostly so I can obsessively collect them all.  But it’s also a little bit so we can change things up and keep things visually interesting.   I have a short attention span so if I’m going to play Gazlowe enough to get level 10 I’m going to need to change his outfit.

Of course collecting things isn’t all about impressing other people, not primarily anyway.  It’s ultimately something you do for yourself.  You see something you like, Legos or HotS, and you think, “How can I reach out and hug this thing I like so much?”  and the answer is to collect it.  To display it.  To smile when you gaze upon your collection and think, “Should I arrange them alphabetically or by color?”

* As I write this it isn’t out yet, although in a weird time travel way when you read this it is already out, what’s the future like?

1d20

When you’re a geek you’re gaming life is left largely to chance.  Literally.  Random numbers are a huge part of most geek games.  You roll dice in D&D and table top war games and board games and even card games.  Video games use random number generators that you never see to do the same thing.

What’s weird is that we play these games largely to test our analytical and strategic abilities.  We spend all this time thinking up brilliant plans and maneuvering pieces into optimal positions and then hope the random numbers come out in our favor.  No matter how perfect your plan is it all comes down to a little bit of chance.  Is that a metaphor for life?   Because if it is then that’s super depressing.

Randomness isn’t all bad, it gives us a chance to win even when we’re playing badly.  And as someone who almost always plays badly that’s a really great thing.  Nothing upsets your opponent more than playing poorly but winning because they rolled a one.

There are a million superstitions surrounding the random number generators.  People blow their dice, or talk sweetly to them, or throw them away if they have a bad night.  People roll new dice a hundred times to break them in.  People yell at you if you touch their dice.

Back on the NES there was an Ultima game, Exodus maybe, that had some spell that would either do tons of damage or almost none.  It seemed completely random until you realized (or read about it in Nintendo Power) that it wasn’t random at all.  The enemies were animated, and by animated I mean they had two pictures and it cycled back and forth between them.  In one picture their left foot was down, in the other their right foot was down.  This gave them the appearance of walking in place which doesn’t seem like a very intimidating thing for monsters to do but back in my day that’s all we had and we liked it.  The spells success or failure was based on which animation frame was active when you cast the spell, in other words if you pushed the button when the monsters left foot was down it succeeded brilliantly and if their right foot was down it failed.  The mind blowing thing was that after hours of crossing my fingers every time I cast the spell I suddenly had complete control over it.  With just a little practice I could nail it each time.  Ever since I’ve been searching for patterns and tricks that would let me take control of any and all “random” things in my life.  If you ever see me rolling dice and you pay attention to my feet you’ll notice I always lift my right foot.  I’m always hoping that someway somehow real life is just as easy to manipulate as an 80’s video game.

I have a whole spiel on how I think life might be a giant simulation (which validates the idea that nothing in the world is truly random and maybe I can control it by lifting my right foot).  Kind of like the matrix except I’m the only real human and you’re all NPC’s.  But I rolled some dice before writing this post, an even roll would mean this article and odd would mean the simulation thing.  So if you want to hear my simulation theory you’ll just have to hope I roll odd Tuesday night.

Competition Online

Competitive e-sports are gaining in popularity all the time.  When I was younger I vaguely remember people talking about who the best Quake player was and I understood that competitive Star Craft was a popular thing in South Korea.  But it always seemed very niche and fringe.  It was a thing that might, maybe one day catch on. But that day is today. Today-ish. Really it’s kind of a slow thing that’s been happening for years as opposed to one day. One decade maybe. The point is that it is happening. ARE YOU READY TO LOG ON AND THEN RUMBLE???!!!

Overwatch, Heroes of the Storm, Hearthstone, and probably games that aren’t made by Blizzard all feature strong competitive multiplayer experiences for casual players and pros alike.  (I know Counter Strike and League Of Legends and plenty of other non-Blizzard games are also very popular but today I’m mostly just talking about Blizzard games. )  And I very much enjoy all of these games.  The only problem is that they are focused specifically on competing against human opponents and I’m more of a Play Alone Against Computer Controlled Enemies sort of person.  I’m a PAACCE person.

My favorite IRL sport is Tennis.  That’s partly because I can play it without any teammates.  I don’t particularly like having teammates.  I always worry that I’m going to be bad and ruin it for them.  I like playing singles tennis because the only person I can ruin it for is myself, and I ruin things for myself all the time anyway so I’m used to it.  Although tennis does still have the unpleasant requirement of finding another human to play against.  So that’s when the computer steps in with games where I can play against Computer Controlled Enemies and avoid human contact altogether!  PAACCE FTW!

If only I liked truly single player IRL sports like Golf or Bowling more.  But the only time I really enjoy them is when Mario and Luigi and/or a WiiMote are involved.

I used to play a lot of Quake and then Unreal Tournament and enjoyed them immensely.   I’d even play online with human opponents.  But always in All Versus All DeathMatch.  Which is, I insist, the BEST WAY TO PLAY SHOOTERS!  That’s the main problem I have with Overwatch, I have teammates.  A teammate is a person who may yell at you for not playing well enough (scary).  A teammate is a person who you can’t shoot (boring).  I wish Overwatch had a free for all deathmatch mode.  And no classes, everyone should be the same and just use whatever gun you can find.  And basically it should just be Quake Arena again.

Games were perfect when I was about 18, why did people keep making new ones after that?  Also why did deathmatch lose popularity?  Shooters now are all about teams.  Either they recreate wars and have massive army/teams or they’re squad based with tiny teams.  But either way it’s always teams.  And there’s always goals and objectives and stuff.  I just want to run around KILLING EVERYBODY ALL THE TIME!  (Don’t read too much into my mental health from that statement please.)  I miss deathmatch.

Although thank goodness we still have games like Borderlands and Mass Effect where we can play solo against CCE’s.

I’ve always had a love-hate relationship with MOBA’s.  (MOBA is like Heroes of the Storm or League of Legends.  The original was a mod for Warcraft 3 back when Warcraft was an RTS with a cool map editor).  MOBA’s are so much fun but I don’t understand them at all.  I try.  I listen to “Into The Nexus” podcast and watch tutorial videos on YouTube and it still just doesn’t make sense to me.  There’s a strategy there that’s deeper than “Run at an enemy player and push all the buttons until one of you dies” but I just can’t seem to grasp it.  I’m always farming when I should be mercing or mercing when I should be pushing or Googling what mercing means when I should be farming.  I really enjoy Heroes of the Storm these days because it has all my favorite characters from all the Blizzard games and it has a reasonably good AI mode where it’s just you, and friends you invite, and CCE’s.  Occasionally when I’m feeling particularly good about my skills I dip my toe into Quickmatch.  But even Quickmatch is a stretch.  95% of my time there is AI mode and I’m pretty okay with that.

Then there’s Hearthstone which sounds PERFECT for me.  NO TEAMMATES!  Add to that my love of Warcraft and that I’ve played Magic The Gathering since High School and it sounds absolutely PERFECT in every way.  And it kind of is.  I enjoy it a lot.  The only problem is I get tired of it pretty fast.  After an hour of game play my brain is overheating, steam is shooting out my ears, and I forget how math works.  Card games require a level of concentration and memory and math skills that stretch my brain to the limit.  I can’t keep that up for long or my brain will pop like a pinata struck with a baseball bat.  Brain candy will drip out of my ears and nose and the media will report me as a video game related death.  “Last night a middle aged Alaskan man died of Spontaneous Brain Bursting while playing video games.”  “Do video games increase the likely hood of sudden onset SBB?  The answer might surprise you!”  Don’t get me wrong I enjoy it very much.  I often get my rank 20 monthly card back.  But it just isn’t my game.

The only competitive online game (besides DeathMatch back when that used to be popular) that I’ve enjoyed and excelled at was Warcraft 3.  1v1 online ranked games of Warcraft 3 were my jam (which is strange because I actually prefer jelly).  No teammates to worry about in 1v1.  A game play I understood and was good at.  I enjoyed it in every way.  Of course I was never MLG or anything but I remember getting reasonably high in the ranks, I think I got into a pretty good league.  Maybe, since Warcraft 3 is far too old to be popular anymore, maybe I should play StarCraft 2 competitively.  That could be fun …

Of course I’m pretty busy with The Sims 4 these days.  I dunno, maybe I’m just not a competitive sort of person.  I usually play games to wind down not up.  The Sims 4 just launched a bowling expansion pack.  Maybe I’ll take my Sim family bowling and experience competitive sports vicariously through them.  The same way I experience romance these days.

 

 

Graduation Speech

My mind wanders a lot.  It’s like a puppy, I have no control over it and sometimes it piddles on the carpet.  So I don’t know why I think about this, but sometimes I imagine what I would say if asked to give a speech to graduating college students.  My latest version goes like this.

How many of you have played World Of Warcraft?  Or any MMO really though, I think they’re probably a lot alike.  In WoW you fight monsters and gain experience points, collecting enough experience points causes your character to level up and the higher level you are the stronger you are.  When the game first came out the highest level you could possibly achieve was 60.

I was level 58 when the first expansion came out which raised the level cap to 70.  So by the time I got to 60 it wasn’t the max level anymore, it was a bit of a bummer.  That’s a metaphor for much of my life, every time I get close to achieving something the goal moves farther away.  Anyway, people kept telling me I had to get to Max Level.  They said the REAL game doesn’t even start until Max Level.

Max Level sounds like a person.  “Hello, Max Level I presume?  Oh, you’re not?  He moved to an office ten floors up?  Back to grinding the stairwell then.”

When I did finally reach Max Level the game did change.  Suddenly I was being invited to raid dungeons with big groups of people.  I was asked to join guilds where lots of people work together to run ever harder boss monsters.  Nobody cared what level I was anymore, everybody was Max Level, but the quality of my gear was suddenly the most important thing.  Gotta get better gear by running harder dungeons with better groups of players.

I thought when I reached Max Level that the days of progressing were over, I was totally wrong.

You’re graduating college.  That’s great.  You’re now all Max Level.  Suddenly you’re being asked to get jobs in your careers.  You’re ready to join Companies where lots of people work together to fight with/against harder bosses.  Nobody will care what your grades are anymore  everybody is a graduate, but now your job titles or income will be what people focus on.  Gotta get better jobs and more money.  Because that’s how you progress now.  It’s not about “leveling up” to the next grade level or making sure your GPA is high anymore.  It’s a completely different game now.

I don’t belong to a raiding guild in WoW.  I didn’t enjoy raiding dungeons in groups as much as other people.  I do it from time to time and I enjoy it in small doses.  But generally, I solo a lot still.  I run quests.  Collect mounts and vanity items.  Play alts.  The thing about WoW is there’s so much more to do at Max Level than just dungeons.  Hardcore raiders will tell you raiding dungeons is the best part of the game, and for them that’s true it’s what they enjoy most.  But there are other things you can do, lots and lots of other things you can do.

Many of you will join big companies and will thrive in that environment, you may enjoy it, and be successful at it.  Many of you may find your happiness in other ways.  There are jobs that don’t pay as well but are more rewarding emotionally or spiritually.

The thing to know is that the game is changing.  Changing drastically.  Life is a big game, almost as big as WoW, there’s a lot of choices out there.  And the exciting thing is that you’re finally Max Level, you’re finally ready to play the REAL game.

Back In My Day

Have you ever watched an 8 year old child, born and raised in these modern times, try to play the original Super Mario Bros.? The phrase Epic Fail comes to mind. Kids today can’t beat the games that I played back in my day.

In my day most video games started in arcades. They were designed for you to die. Over and over again. Every Game Over screen meant you had to put more money in the machine. That pushed video game developers to make games fun enough that you wanted to keep playing but hard enough that you’d die over and over and have to pay another quarter to try again. But it worked because all the video games were that hard. And there were those few kids who were so good that they could play for hours on a single quarter, the reward for getting good at those games was that it literally cost you less money. You had to pay once to start the game, but after that each additional quarter was the literal price you paid for losing. If you never lost you never had to pay again. That seemed fair.

When consoles became popular and we stopped paying twenty five cents per life the overall game design philosophy was slow to change. So what if death didn’t equal another quarter? Video games had always been hard and they would continue to be hard. Beating the original Super Mario Bros. was an ACHIEVEMENT. I died so many times in world 1-1 that I expected to fill in the pits I had to jump over with Mario’s dead bodies. And then when I finally beat “Bowser” in world 1-3 and some little mushroom person told me the princess was in a different castle I lost my gosh darn mind. If I had known any swear words I would have used them! “POO!!! That butt says I have to look in another farting castle! What a poopy … poop face!” (when I was either most of my “bad words” were butt/poop related) And the anxiety of playing world 2-1 was off the charts. I was so worried about dying and starting all over again all the way back at the beginning that I was almost too afraid to keep playing! I wasn’t sure I could get this far again, ever! It was a combination of luck and prayer that had gotten me past Bowser ONCE! The thought of doing it again was too much. My heart very nearly burst from the sheer stress of it.

That difficulty made for a couple wonderful moments. Finding a shortcut, a warp pipe or ceiling you could walk on top of, was momentous enough to declare a nation holiday. “Why don’t we have to work Monday?” “Monday is Warp Pipe Day, it celebrates the time some kid found a shortcut to the end of Super Mario Bros.” When I found the warp pipes hidden in the underground world 1-2 that let you skip whole WORLDS ahead I was overjoyed! Whatever stress and paranoia I experienced when I was further than ever before and scared of starting over was more than made up for by the exhilaration of discovering some new secret. The constant fear of death also made the 1-Up Mushroom (or any extra life in any video game) the sweetest thing! In the arcade an extra life was literally the same as free money, on the console it was a chance to get farther in the game than ever before. When death had consequences 1-Ups meant something.

Now, when you play Super Mario Bros. Wii and you run out of lives you don’t even have to start over. They just give you more lives. If you get more things whenever you run out of things that means you have unlimited things. And having unlimited lives is just a bad life lesson if you ask me. I don’t know why the game bothers to count how many lives you have when there’s no penalty to running out of them.

Rogue Like games are kind of popular today, these are modern games where when you die you have to start over. I think they’re popular among my generation because that’s how EVERY GAME USED TO BE.

Diablo has a mode called Hard Core where when you die you have to start all over. That’s nothing, I beat Super Mario Bros. on Hard Core when I was eight!

Don’t get me wrong, I enjoy modern games. The fact is that between having a job and grown up responsibilities I probably don’t have time to play a game where I have to keep starting over. But I can’t help but feel like the modern generation of gamers is missing out on something. When games were harder they were also more rewarding. At least that’s how I chose to remember it.